![]() See the first sticky post in comments for more details." Like I said above I am running the latest version of the game and F4SE. This comes with a risk if you are using a game EXE that does not actually know how to handle the plugin odd things may happen. The game EXE will check the version header and if it is too high it skips loading the plugin. This F4SE plugin saves the user from needing to edit the plugin file and changing the header version number to get it to load. ![]() ![]() esp) saved with the newer version, it would be ignored. So if a user is running an older game EXE with a plugin (.esm. The CreationKit update that accompanied the November 2019 game patch also saves plugins with the new version value. This has the side effect of preventing use of old game EXEs while waiting on the F4SE and other desired F4SE plugins to be updated. "This was originally developed because Bethesda increased the version header value in the November 2019 game update patch. Reading the description page of Version Check Patcher mod the WHY? section says this: ![]() This is why I just need to talk to a person live in the Discord who knows how to change existing old mods Header Version so they work with the current game version. There are just two mods that I like but they are OLD and their Header Version does not match the games Header Version. My game is up-to-date and I play on PC I do not use VR or console for FO4.
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